In
the "Profits" category, a team of Central Connecticut
State University management students playing the
computer simulation game known as Capstone proved world
class. Capstone is played worldwide by over 1,830 teams
of undergraduates and Master of Business Administration
students. In the ranking on profits, the CCSU team—(from
left to right) Jaime Cordova-Mendoza, Donald Vaccaro,
April Voisine, Dr. Cavaleri, Denise LaMontagna, and
David Gajoviak—finished in 10th place or in the top .005
in the world. Not shown: Crystal Castleberry.
This past fall 25 students taking the senior level
Integrative Policy & Strategy course taught by Dr.
Steven Cavaleri, professor of management and
organization, were divided into four teams. "A main
benefit of playing the game is what is termed
'cross-functional integration,' that is, understanding
how to get all functions of a company to act in unison.
This is one of the primary objectives of the course,"
said Cavaleri.
In the Capstone simulation, each team acts as an
executive committee responsible for running an
electronic sensor company. Using the software, players
determine product positioning, price, sales and
promotion budgets, production levels, and financing
requirements.
The teams are evaluated on their performance based on
six criteria: profits, market share, return on equity,
return on assets, return on sales, and stock price.
During the eight Capstone rounds, one per week,
"students learn facets of product research and
development and invent products based on certain
dimensions to fit customer specifications," explained
Cavaleri. "Then they need to produce the product by
making decisions on automation, materials to purchase,
staffing, and training. The next step is financing,
through selling stocks, bonds, and so on." In running
the hypothetical $100-million company for eight
simulated years, the team makes key decisions on
finance, production, human resources, and quality
management. Students, operating in a competitive
marketplace, experience the positive, and negative,
implications of their business decisions.
The decisions the team makes are uploaded into the
computer, and the simulation determines the results,
such as return on sales, cumulative profit, profit
margin, and market share. "Students receive immediate
results, which hardly ever happens in real life. That
might take years, and the feedback may not be
definitive, but ambiguous," stated Cavaleri. "Thus,
students can relate their decisions to actual
consequences. The game helps tremendously, because the
theories we discuss in class become concrete."
Donald Vaccaro, senior finance major, said of the CCSU
team’s winning performance, "We were successful because
of teamwork and a lot of pre-planning. Most of the
research was done before we ever made our first move.
Another factor of our success was that we spoke with a
unified voice and a uniform strategy. This was a great
simulation, true to life experience, and it demonstrated
the interaction of all the different facets of a
company. Dr. Cavaleri did a great job in making sure the
teams were composed of diverse majors—marketing,
management information systems, finance, human
resources, and accounting."
Capstone was developed by Management Simulations, Inc.,
originally as an executive education program for
corporate clients, and is also used in executive
education programs at leading business schools. |